Teaching Staff

  • Mr Butler - Head of Curriculum Area
  • Mr Lawman

Aims

KS3 - Computer Science

Our KS3 Curriculum is designed to be rich in knowledge across a wide range of topics, ensuring that we not only fulfil the National Curriculum but also look to extend students’ knowledge and develop skills that will equip them for further study at KS4 and importantly for when they leave school and move on to the wider world of work.

We want our students to understand and play an active role in the digital world that surrounds them, not to be passive consumers of technology. A sound understanding of computing concepts within our curriculum will help them see how to get the best from the systems they use, and how to solve problems when things go wrong.

The Computer Science area of the curriculum focuses on allowing students to:

  • Learn how to stay safe online and apply the principles of good computer etiquette and file management to other curriculum areas.
  • Use block and text-based programming software to engage the students in computational thinking and problem solving.
  • Show how modelling using spreadsheet software can more effectively solve labour intensive mathematical and organisational problems.
  • Think creatively, innovatively, analytically, logically and critically.
  • Use animation software to engage with the student's artistic flair and show how this can be incorporated into a final product.
  • Understand the components that make up digital systems, and how they communicate with one another and with other systems.
  • Understand the impacts of digital technology to the individual and to society in general.
  • Apply mathematical skills relevant to Computer Science and wherever possible link the exercises to real world scenarios.

The Creative IT area of the curriculum focuses on allowing students to:

  • Be equipped with the wide range of knowledge and skills needed to work in the creative digital media sector.
  • Learn industry standard pre-production techniques and workflow such as visualisation diagrams, mind maps and task planners.
  • Become familiar with some of the most popular software used in the Creative IT fields.
  • Create their own comic strip from planning phase through to using software.
  • Create a multimedia product using Microsoft PowerPoint.
  • Learn how to manipulate digital graphics.
  • Learn how to gather and process information into a suitable multimedia product.

With the curriculum covering both areas it allows students to make a more informed decision when choosing their options at Key Stage 4, whether they follow the GCSE Computing route or the Creative IT option.

KS4 - Computer Science

The curriculum is designed so that students are introduced to every key topic in Year 10 and can then use year 11 to re-visit topics and develop their understanding through retrieval practice. There is also space for them to practice their programming skills, which is a key skill in industry.

In Key Stage 4 Computer Science students will:

  • Understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation.
  • Analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs.
  • Think creatively, innovatively, analytically, logically and critically.
  • Understand the components that make up digital systems, and how they communicate with one another and with other systems.
  • Understand the impacts of digital technology to the individual and to wider society.

Apply mathematical skills relevant to Computer Science.

KS4 - Creative IT

Creative IT is designed to assess the application of creative media skills through their practical use. It provides our learners with essential knowledge, transferable skills and tools to improve their learning in other subjects with the aims of enhancing their employability when they leave education, contributing to their personal development and future economic well-being.

The Cambridge Nationals qualification in Creative iMedia we have chosen will equip learners with a range of creative media skills and provide opportunities to develop, in context, desirable, transferable skills such as research, planning, and review, working with others and communicating creative concepts effectively. Using these skills, learners will ultimately be creating fit-for-purpose creative media products such as digital graphics, comic strips and interactive multimedia products.

Our Creative IT curriculum encourages independence, creativity, and awareness of the digital media sector by being able to:

  • Equip students with the wide range of knowledge and skills needed to work in the creative digital media sector.
  • Learn industry standard pre-production techniques and workflow such as visualisation diagrams.
  • Become familiar with some of the most popular software used in this field.
  • Create their own comic strip from planning phase through to using software.
  • Create a multimedia product using Microsoft PowerPoint.
  • Use digital graphics to create logo’s, text and image graphics that pertain to customer specifications.
  • Learn how to gather and process information into a suitable multimedia product.
  • Learn how to optimise using compression and use the most suitable file types for a given scenario.

Qualifications

  • 0 AlecLeavers
  • 4 Music Tuition
  • Prospectus

Alec Hunter Academy - Living for Learning, Learning for Life

Address: Alec Hunter Academy, Stubbs Lane, Braintree, Essex, CM7 3NR | Telephone: 01376 321 813 | Email: admin@alechunter.com

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